Davis performs a super punch toward the stunned enemy. Together with the quick hits, this will deal a blow of a damage! |
A true fighter can not only swing his sword around, but can also get away from the blade above them. |
Don't just get hit, hit him back! Offense is the best defense. |
Deep the swordsman. His incredible 'swordplay' slashes through even the toughest obstacles! |
A very useful move due to his short ranged attacks. Use it often, it will save you. |
This big swing will blow your enemies away. An ideal offensive move, but is also good for counterattacks. |
Combo your victim, heaven and earth! |
It eats some MP, but is worth its cost Try to aim carefully before you use it. |
Tap right or left twice.(Take a step, stop, then walk again) It allows you to move around the stage more quickly. Many actions can be linked from running, which makes it a very tactical move than it looks like. Walk to the other direction to stop running. | Characters have different running speed. |
Evade Hit Defense key while running or after landing. While evading, you will be immune from damages. Some special moves can cancel and be executed when evading. You can also pick up an item by hitting Attack key at the right timing. You will need some time to stand up, so put that in your mind. Knight cannot use this action. | Even his powerful blow can't hurt you! There's a good chance of counterattack on his defenseless back. |
Hit Attack key while running. A powerful punch will hurt your enemy. Woody and Dennis can combo this attack by hitting Attack key again. Louis will execute the Thunder Punch special move, and Julian his Soul Charge move. | Some characters can attack multiple enemies. |
Dash (Running Jump) Hit Jump key while running or after landing. This jump has higher speed than the plain one. You are able to execute a Dash attack by hitting the Attack key. Together with the low jumping ark and the adequate damage, Dash attack is an excellent move to commit a hit and run. Hunter and Henry will be able to shoot backwards. Louis will execute the Thunder Punch special move. | A quick feint move, yet very effective. Hit and run! |
Hit Attack key while airborne. Most often used as an air-to-ground attack, this can help you to go for the first strike. Remember that when you land during the action, you will not be able to evade, dash, etc. | Compared to LF1, it's rather slow, but its damage makes up for the speed. |
Grab Walk toward the stunned opponent. While grabbing, you can pummel him (up to about five times), and throw him away. A grabbed character can be hurt even by friendly characters, so don't try. Instead, you can free him by attacking the grabber. This action will be canceled after a duration of time has elapsed. | How many hits can you hit before you can throw? Note that broken-defend opponent cannot be grabbed. |
While grabbing, hold left or right and hit Attack key. You can damage not only the guy that has been thrown, but also other enemies who got hit by the thrown body. The defender can avoid further damage by executing the breakfall (see below). | Slam, bash, and fly away! A powerful special move is another alternative. |
Breakfall Hit Jump key while falling down. By doing so, you can avoid falling down and make a quick action after landing. You are immune to damage until you land, but is possible to get hit after landing. Evading and dashing is an effective way to avoid pursue attacks. | Good for retortion, but you may be comboed back. This makes breakfall rather an aggressive move. |
You can tap your keys in a certain combination to command your friendly CPU players. By tapping Defense and Jump key, you will command your CPU players to 'Come!' A whistle tune is played, and the balloon will pop up above your head, while your CPU's will run towards you. Good when in stage mode, CPU players are stuck in the right tip of the screen, making it hard for you to fight the enemies. By tapping Defense key, you can command them to'Stay!' A honk tune is played, and your CPU players will hold position at where they are. Use when you need a tight defense. By tapping the Defense and Attack key, you can command them to 'Move!' Your CPU players are now free to move around once again. | The three commands. Signal is valid as long as you're alive. |
Energy Reflect Attack on the energy blasts. You can reflect your opponent's energy blast, flying back toward him. This can hurt the person who used the energy blast, but the timing is somewhat tough. Some energy blasts are not reflectable. Jan, Knight, and Firzen can reflect energy blasts simply by defending. | Try to reflect chasing blasts, it will surely bite its owner! |